P2e demoralize. Really good guide! I think cavalier rogue is very good with ruffian. P2e demoralize

 
<code>Really good guide! I think cavalier rogue is very good with ruffian</code>P2e demoralize  This would be a little worse than that (you don't just pick the higher, you have to guess) but should still handily beat a Demoralize for getting a strike to land

They include dragon eidolons—the echoes of ancient dragons— and construct eidolons, beings formed into a simple construct shape through arcane magic. 1. Demoralize isn't an attack, can make an opponent Frightened, which is a -1 status penalty to all checks (including DCs and their AC). The average lizardfolk stands 6 to 7 feet tall, but grows throughout their lifetime, gaining strength and size with age. Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Or Demoralize a different enemy. 469 4. This makes some level of sense from a roleplaying perspective but in terms of game design it isn't all that fun or sensible. You’re sleeping, or you’ve been knocked out. 255 4. Lemme know if you have any more questions. While larger mirrors hold the same mystic connotations, thaumaturges always choose small, portable, handheld mirrors as implements so they can use them easily while adventuring. A line drawn between the center of your space and the center of your ally. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on you. : r/Pathfinder2e. But you also have an unusual ability to improve it without even using class feats that you can't do with actions like Create a Diversion. Intimidating Prowess basically provides this benefit, by granting to a +1 (and later, +2) bonus to Charisma, but the feat requires 14 Strength. At the start of the character’s next turn, they gain 1 HP and wake up (unless they started dying again). 32″N 123°22′41. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous. Your way grants a series of deeds, access to feats, proficiency with a skill, and a special reload action, all of which help shape and influence the way you affect the battlefield. 266 4. It is part of the base mechanics. Familiar and Master Abilities. It has no effect on an object or a mindless creature. Affected by a non-damaging spell while casting. The incongruency here is more about not overwhelming a new player, so the options provided are only a few words long; the full game's Armour Proficiency feat is fairly complicated in that it assumes an understanding. 0. You take a status penalty equal to this value to all your checks and DCs. Before proceeding, be sure to read the full rules for familiars. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. If you succeed, they have to target only. You will choose the dc20 check for +10 healing. Source Core Rulebook pg. Round 1: Exploit Vulnerability, move, strike. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. On a critical hit, the weapon adds a weapon damage die of the listed size. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. Since spells use a 1–10 scale, use the Spell Level column for them. If his target is already shaken, the swordlord can attempt an Intimidate check to demoralize the target as a swift action after any successful melee attack or combat maneuver. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. Demoralizing an opponent is a standard action. Do note, however, that the frightened outcomes from both Scare to Death and Demoralize. Automatically creates attack animations and applies effects using Automated Animations, summons creatures for you, and all animations are customizable!. Enables Demoralize and spell casters that want to target Will. It affects ALL Checks and DCs, which is ALMOST every d20 roll, and gives a status penalty equal to. Concentrate. Source Core Rulebook pg. Gunslingers are a bold and mysterious lot. Use your implement. If a character is dying at the start of their turn, their player can spend 1 Resolve Point to stabilize at 0 HP, gaining or increasing the wounded condition as normal for stabilizing. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). Each skill is keyed to one of your character’s ability scores and used for an array of related actions. That means at most 1 sneak attack per enemy per fight, and that's assuming you succeed, which you will be sitting at like only a 60-70% success chance. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Cast [two-actions] somatic, verbal. These are guidelines, and you might prefer to execute initiative in a different way at your table. Rush [two-actions] The grizzly bear Strides and makes a Strike at the end of that movement. Frightened is an accesable one through the Demoralize skill feats. Access You are a member of the. The scaling is good, but you still probably don’t want this as a Signature Spell because it only has more effects at. If you tell the GM that you draw your sword, no check is needed, and the result is that your character is now holding a sword. Spell 4. While frightened by this ability, the target is flat-footed to your ape. Presumably because when the CRB was made, that condition was temporary only, and all instances of it in the bestiary were made with their own timers on it. You like a weapon that makes an impression almost as much as you like making an impression. Show Description For: Non-Mint. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The key ability modifier for Athletics is. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. You can withstand more punishment than most before succumbing. Occasionally working in the action to share Mortal Weakness with our champion on one of those rounds. Source Core Rulebook pg. Demoralize doesn't distract the target and the enemy doesn't need to come up with a comeback. That's a 4 to 7 point difference on a party member's attack roll against that target, from one character. And a Bon Mot is doing something completely different. It also makes Cold type seem much more appealing in that same context as well then. Best. A helpful commenter pointed out in my Alchemist bombs video that imposing the Deafened condition on spellcasters does not hamper their spellcasting. 0 All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Nine drops to seven if you don't count composite and regular bows as separate weapons (since they're essentially the same). This increase resets after 1 hour has passed. Sweep. Bon Mot to support your casters and reduce Demoralize DC. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM. Most arthropods have a starting attitude of indifferent to. You can Demoralize with the Intimidate skill to temporarily frighten them (and basically give a universal -1 debuff to everything, including AC), pick up the Bon Mot skill feat and use Diplomacy to hurl witty insults to lower their Will Save and Perception (and if they want to end that, they have to end anything they are concentrating on!) like. If your Fighter has a decent Charisma score, he/she can Demoralize, then Intimidating Strike, and the opponent will have a -2 to AC and saves until the end of their turn, when it will drop to -1 to AC and saves. Dragon's Blood Pudding (Moderate) +2: 5: Alchemical Tools: Yes — Bangles of Crowns +3: 17: Other Worn. While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. PCs acting before the bat could use Seek to try to locate the bat, with the standard limitations for Seek (cone vs burst, etc). Celestial Envoy Kitsune LO:AG: The reaction is too situational to be just a +1 bonus that never scales, especially since it consumes your Reaction. 3. Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). After downing a foe, you menacingly remind another foe that you’re coming after them next. Twin Feint makes the target flatfooted to the second attack, which is a -2 circumstance penalty to their AC. That means your turn will often be Act Together (2A + 1A) + 1A. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. 5 cloudkill, pillars of sand, transmute rock and mud. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive. Enables Demoralize and spell casters that want to target Will. Reload options like Demoralize on Reload can make even that better. Some effects and spells will specify something to the effect of "increase you condition value by 1", these do exactly what they say they do, setfrightenedvalue=frightenedvalue+1. Source Core Rulebook pg. It opens for ocasional uses of Demoralize without needing to invest skill feats. Good point. x/Pathfinder 1st edition getting in the way of understanding 2nd edition. Ranged Reprisal Feat 1. I actually hadn't considered that, I don't really see why that needed to be. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial. If you look at the Enlarge spell, the Enlarge spell specifically explains that Tiny creatures would end up. Instructions on how to install can be found here. Source Core Rulebook pg. Trigger An enemy damages your ally, and both are within 15 feet of you. 94K subscribers Subscribe 4. Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement the world over. You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. Medicine (Wis): Your Wisdom is decent, and this is one of your only options for additional healing beyond resting. You plant fear in the target; it must attempt a Will save. Sometimes spell effects prevent a target from using hostile actions, or the spell ends if a creature uses any hostile actions. Demoralize - Pathfinder 2 - pf2easy. Source Core Rulebook pg. Source Core Rulebook pg. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action. At 6th level, choose a second skill to gain a +1 potency bonus. 45 with Demoralize, giving us a 61. Characters require 8 hours of sleep each day. If you successfully stealth and the enemy's perception roll was unsuccessful against your stealth then you would win initiative and get the first attack. If your Fighter has a decent Charisma score, he/she can Demoralize, then Intimidating Strike, and the opponent will have a -2 to AC and saves until the end of their turn, when it will drop to -1 to AC and saves. A lot of the disarming feats are in the duelist archetype but those all require using a weapon in one hand with the other free so maybe switch to flail and free hand? Just something you should look in to a bit to make an informed decision. ), the 1. I wanted to group the basic actions based on often they will be used in combat. Nearly half of P2E participants have co-enrolled into the broader workforce and education system. Demoralize is a fear effect, and paladins are immune to fear so no, you can never intimidate a paladin. Skill Feat: Intimidating Prowess (+1 bonus to Coerce and Demoralize, +2 at 20+ STR) Lvl 3: Skill Feat: Lasting Coercion (Coerce lasts longer, not really combat useful but fits the build) Lvl 4: Class Feat: Dread Striker (frightened creatures are. If you use a gesture or trick, this action gains the manipulate trait. Your maximum Hit Point value represents your health, wherewithal, and heroic drive when you are in good health and rested. You hide a small object on your person (such as a weapon of light Bulk). You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. You can also be a good combat medic, setup with aid actions, or even raise a shield if you don't use a 2 handed weapon or have the cantrip. Skills. Source Core Rulebook pg. You can either 1- expend three charges, cast the spell. The Rogue is the unchallenged master of skills, but their capabilities don’t end there. Size Small Melee [one-action] jaws, Damage 1d8 piercing Melee [one-action] claw (), Damage 1d6 slashing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Intimidation Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet. Demoralize will only make them Frightened 1, but that leaves you with two Actions to cast a different spell. On a failure, the wand is destroyed. Your character’s expertise in a skill comes from several sources. You launch an insightful quip at a foe, distracting them. Coerce. L9 human feat yo open up the rogue archetype for more skills and evasion feat for master reflex saves. Eventually get acrobat gor more free skill bumps. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. 0. Communal Tale Feat 10. This increase resets after 1 hour has passed. You fall unconscious (“gain the Unconscious condition”). While Pathfinder's common ancestries cover the expected fantasy races, the game's uncommon options are far more interesting and unique. 그렇기에 일부 사람들 사이에서 P2E 개념이 나오기 이전의 디아블로3 의 경매장 사례는 물론 함께. To be bad a 2nd Edition you almost have to be deliberately building towards that. On February 1st we'll be launching the first entries of Simply PF2e's Class Guides and Playbooks written by Eldritch Osiris Games' Osiris and Epi! So I recently picked up the PF-2e core book, and I noticed that Intimidate as a skill has a lot more built-in support than it had in PF-1e, having both rogue and fighter feats dedicated to it in the core book, specifically, the Demoralize use of Intimidate. While you’re encumbered, you’re and take a 10-foot penalty to all your Speeds. Terrifying Howl. You also gain the Threatening Approach action. Calculate the result. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger. Unconscious. Dragon's Blood Pudding (Greater) Item 13Milani is the patron mother of those who war against oppression, rewarding those willing to sacrifice their lives and use whatever tools are available to fight for those who cannot defend themselves, especially people who have been captured or enslaved. Move into flanking. Demoralise action us an easy way to debuff an enemy, especially intimidation build cha caster. Your medicine skill must be +17 from proficiency (11 lvl +6 rank) and 1 from expanded healing toolkit for a total of +18. Demoralize helps utilize those floater 1A effectively. This increases to two dice if the. The following general rules are. Feint to gain Panache and make the target flat-footed. If you don't have anybody to contain the foes, like a Reach fighter with Attack of Opportunity, etc. The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. If I demoralize a few bad guys and raise my shield while singing Defense and hiding behind the party Champion, the bad guys are in a BAD spot if they don. Demoralize using the target's will DC. One of the main strengths of Demoralize is it's very well-supported by skill feats. Source Core Rulebook pg. Finally, Valet is probably the best ability for an. Fear Spell 1. However, we often run out of options quickly, ending up with everyone only tripping and striking which is rather boring. You have one of the following causes. To flank a foe, you and your ally must be on opposite sides of the creature. 0 You boast, taunt, and psychologically needle your foes. You are always ready to draw your weapon and begin a duel, no matter the circumstances. You can use Retributive Strike with a ranged weapon. 24. Use these DCs when a PC needs to Identify a Spell or Recall Knowledge about a creature, attempts to Earn Income by performing a task of a certain level, and so on. Source Firebrands pg. 149 2. Genarab •. Effects that grant immunity only from a particular creature state so in the text, for example Demoralize. In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. 0 Your companion is a black, grizzly, polar, or other type of bear. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical. g. Gouts of flame rush from your hands. Source Advanced Player's Guide pg. Persistent damage is a condition that causes damage to recur beyond the original effect. Coordinates: 48°26′3. 618 4. Sorcerers are very good at intimidation with their naturally high charisma, and many of them can get a +1 status bonus from their blood magic. Point Ellice Bridge disaster. The exact effect depends on which weapon group your weapon belongs to, as listed below. Demoralize Opponent. That choice sets the Setup Time and the Crafting DC. Speed 35 feet Melee [one-action] jaws +11 [], Damage 2d8+4 piercing Melee [one-action] claw +11 [] (), Damage 1d10+4 slashing plus Grab Mauler The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed. And that doesn't even deal with enemies immune to mental or emotion effects. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or. Processors in the industry started selling a solution that provides encryption but has not been validated under the point to point assessment. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). Passport to Earning (P2E) For any technical support, call 1-800-309-4095. One of my biggest frustrations with it is that Fortitude, Reflex, and Will are sometimes used as saving throws and sometimes used as a static defense e. You are trained in Intimidation. Separating out the Maintenance keyword from the Misfire keyword would help prevent this. If they detect the bat, they can Point Out the bat to their allies, otherwise it remains Hidden and Undetected to them. Prerequisites master in Intimidation. Prerequisites legendary in Intimidation. Increase your maximum Hit Points by your level. Universal Battlemap Importer if you make your own maps in Dungeondraft, Dungeon Alchemist, etc. Source Core Rulebook pg. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. Suppressed effects. AECOM, the world’s premier infrastructure consulting firm, and Graham Construction announced they have successfully completed the design-build work onDoomed always includes a value. Below you’ll find specifics on how to run certain types of initiative or deal with problems. Saving Throw basic Reflex. 0. Let's say you have a PC with an minion like an animal companion or familiar. Mechanically Demoralize loses the auditory trait and gains the visual trait when you demoralize this way. Fear character build. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster,. Hypercognition is an incredible spell if you've got the knowledge skills to support it. 619 4. Extra animals simply linger conveniently off-screen. Once your first turn begins, you gain your actions and reaction. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Eidolons and summoners share a pool of actions. If anyone tries to overcharge a wand when it's already been overcharged that day, the. Source Advanced Player's Guide pg. So, for example, if you have a Will bonus of +7, your Will DC is 17. Published Aug 5, 2021. Requirements You are within melee reach of the opponent you attempt to Feint. Make a spell attack roll against a single creature. ago. You learn a particular fighting style, known as a way. 171 2. This is called a critical specialization effect. Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. And, lo and behold, the Demoralize action has the Concentrate trait (although the Feint and Create a Distraction Actions don't) Is this accurate, or is there some hidden. 262 4. Source Core Rulebook pg. If it’s at least 4 levels lower than you, you can make it a minion. It can take the form of quiet, cutting threats or a deafening battle cry. Skills. The Beastmaster Archetype is all about granting an animal companion to anyone that wants one, or more than one if you so desire. This would be a little worse than that (you don't just pick the higher, you have to guess) but should still handily beat a Demoralize for getting a strike to land. Introduction. Round 2: Intensify Vulnerability, strike twice or sip & strike. Sure you can insult enemies without the feat, but it doesn't feel as good without mechanical reward. And employment outcomes among early P2E participants are encouraging. Intimidation checks made to Demoralize (+3 at 17th level). When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. With two Air Repeaters and Twin Shot Knockdown, you can have a turn of Demoralize (or Raconteur's Reload) -> Twin Shot Knockdown -> Fake Out. Honorable mentions - Some archetype feats have the Skill trait, so you can take them as Skill Feats. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. Feat 7. Your character’s expertise in a skill comes from several sources. Beyond organizing the push into the Stolen Lands and her desire to foster a new ally to the south, she hopes some day to found additional dueling schools beyond Brevoy's borders where the Aldori style can be taught—a pursuit that not all of her peers equally approve of. Ambassador on the other hand has some restrictions: your familiar acts to help you, and can use a reaction even though it's a familiar, to Aid on Diplomacy checks specially to. The investigator is a curious oddity in a dungeon fantasy game. Then my 3rd action is to slam into them with a Monk's "Flurry of Blows" to Bite twice with 1d8+4. Attempt a Deception check against that opponent’s Perception DC. Your taunts and threats earn your foes ire. To be bad a 2nd Edition you almost have to be deliberately building towards. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. All you need after that is a Bard for Inspire Courage. But you also have an unusual. Heightened (3rd) You can target up to five creatures. During the. You send disturbing nightmares to your target. You can't act. During your turn, you can use actions, and depending on the details of the encounter, you. The character can act on that turn. You're sleeping, or you've been knocked out. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with. Toolbearer opens for a lot of flavor (like being proficient in Architecture Lore and have your familiar carry a trowel), but they can also wear things as Thieve's Tools, Firearm Cleaning Kit or Disguise Kits. Your doomed value decreases by 1 each. Your animal companion has the minion. Mechanically, the Catfolk is well suited to Dexterity-dependent classes like the Fighter, Rogue, and. Second, I think Demoralize and it applying Frightened is probably the most misinterpreted and looked over skill and condition. 303 4. Where typical characters are built for delving dungeons, slaying dragons, and facing the worsts horrors of the multiverse, the Investigator is a much more methodical class, built around finding clues, following leads, and investigating subjects. But the main factor is having a strong personality and a threatening demeanor. For your 7th level skill feat, Battle Cry is pretty good, but my favorite is Terrified Retreat paired with Eidolon's Opportunity, so you can smack a fleeing enemy with. The key ability modifier for Athletics is. The bat acts in its initiative, presumably to try to “sneak attack”. 196 2. Among ranged and thrown weapons, there are 9 1+ hand weapons in the game and 48 1h weapons. Additionally it is used for offensive maneuvers in combat such as Disarm, Grapple, Shove, and Trip as well as defensively in the form of Escape. Prerequisites: You must have a class that casts spells with a spell repertoire. I would suggest bringing this up with your DM and other players to see how they feel. This increase resets after one hour has. Fear doesn't have incapacitation and has this. With threats either veiled or overt, you attempt to bully a creature into doing what you want. 5% to critically succeed on the Intimidation check for Scare to Death. I wrote a guide for the Thaumaturge. Small module to keep track of persistent damage for pathfinder 2E using the effects system. While many treat the secrets of black powder with the same care and. Roll once and apply the result to all creatures. You will choose the dc20 check for +10 healing. You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Goblin Song is a helpful way to lower foes’ save DCs, similar to Demoralize. Add Print Edition $14. Good point. You ignore the effects of difficult terrain or uneven ground caused by a ship's movement. Ranger Details Ranger Feats Ranger Focus Spells Ranger Kits Ranger Sample Builds Hunter's Edge. As you said, it's a potent support-y option, as well as being decent for making your next turn hit a lot harder. Option 1: Make it once per fight, and build it like other "hard control" taunts. Braggart Source Advanced Player's Guide pg. You can Demoralize with the Intimidate skill to temporarily frighten them (and basically give a universal -1 debuff to everything, including AC), pick up the Bon Mot skill feat and use Diplomacy to hurl witty insults to lower their Will Save and Perception (and if they want to end that, they have to end anything they are concentrating on!) like. You don't have your wits about you, and you attack wildly. 459 4. PFS Note All characters have access to the vigilante archetype. and now I'm converting my female Half-Orc weapon-improvising bouncer from 5e to P2E! I've only just started, but it'll likely involve Swashbuckler as base class, with maybe another archetype like Bounty Hunter, Martial. Persistent damage comes from effects like acid, being on fire, or many other situations. Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Cast the Spell again, then roll a DC 10 flat check. Make a ranged spell attack roll against your target's AC. Roll this after doubling the weapon's damage. Unconscious. The Psychic, introduced originally in PF1’s Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. 630. Greatsword. Special: You also gain a +4 bonus on Intimidate. Next grab the xun league archetype for more skill proficiency bumps and the L10 feat to demoralize multiple enemies at a time (now you buff and debuff). And ranged attacks do not have a "reach". Throwing As Usual. 0. With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. 291+ (Verified 10) Installation Link: Manifest URL Update Notes: Read Notes. 243 4. 258 4. Speed fly 25 feet Melee [one-action] ghostly hand +13 [] (agile, finesse, magical), Damage 2d6+2 negative Frightful Moan [one-action] (auditory, divine, emotion, enchantment, fear, mental) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 21 Will save. Introduction. The target can’t be more than one size larger than you. 11. Gunslinger Source Guns & Gears pg. A mental effect can alter the target's mind. The modern Bay Street Bridge that replaced the Point Ellice Bridge, Victoria, British Columbia.